After graduating as a Game Designer in The Netherlands, I left for Japan to start my career as a concept artist for Metal Gear Rising and Square Enix's Agni's Philosophy. I joined Capcom and worked as a concept artist on a great variety of titles, like Dragon's Dogma and the critically acclaimed Monster Hunter World. After 6 years in Japan, I moved to Poland to work as a sr concept artist on Cyberpunk 2077 at CD Projekt Red.