Lead Concept Artist at Massive
After graduating as a Game Designer in The Netherlands, I left for Japan to start my career as a concept artist for Metal Gear Rising and Square Enix's Agni's Philosophy. I joined Capcom and worked as a concept artist on a great variety of titles, like Dragon's Dogma and Monster Hunter World. After 6 years in Japan, I moved to Poland to work as a senior concept artist on Cyberpunk 2077 at CD Projekt Red.
Concept ArtEnvironment DesignIllustrationMarketing IllustrationCharacter DesignCreature Design
Monster Hunter World
Dragon's Dogma Online
Sr Concept Artist & Coordinator at CD Projekt Red
Concept Artist at Capcom